The Splice 🧬 The First VTuber From 10 Years Ago
Plus meet virtual music producer Teflon Sega and how a VTuber became the most subscribed Twitch creator.
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Welcome back to The Splice 🧬 by VirtualHumans.org: a weekly newsletter curating the latest news, developments, and insights in the virtual influencer space.
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🧬 Core Strands from This Week
Who Were the First VTubers and Virtual Streamers?
🔎 The Synopsis: VTubers or ‘virtual YouTubers’ exploded in popularity during the pandemic. But did you know that the first VTuber video was uploaded 10 years ago?
🧬 The Splice: Ami Yamato (pictured left) pioneered the art of creating YouTube content as an animated character. Fast forward 10 years and now more than 16,000 active VTubers are now following in her virtual footsteps.
Who is the Virtual Soundcloud Artist and Metaverse Defender Teflon Sega?
🔎 The Synopsis: Teflon Sega began as an independent Soundcloud producer. Now, he’s a virtual influencer who has worked with major brands like Supreme, Dematerialised, and even Blu of Xanadu. He is currently preparing for a virtual concert this March with Wave.
🧬 The Splice: Once Teflon Sega created a virtual persona, his career took off. He was able to tell his character’s story through his songs and music video, and his fanbase became stronger than ever before. Now he has big plans to expand into the Metaverse this year.
🔭 What We’re Looking at This Week
VTuber Ironmouse Is Breaking All Kinds Of Twitch Records
🔑 Key Quote: “In addition to surpassing over 100,000 active subscribers, Ironmouse has become the top female streamer worldwide for hours watched in February, has hit one million followers, and has gone on to become the first female streamer with the most subscribers ever, among other impressive statistics.” — Kotaku
The Metaverse Will Radically Change Content Creation Forever
🔑 Key Quote: “In the metaverse, creators will also have opportunities to interact with fans and other audience members in new and deeper ways. Creators will create virtual avatars that can interact with fans in public spaces, such that their movements in the physical world are mirrored in the virtual world in ways that enable deeper socialization with audience members.” — Forbes
KRAFTON goes big on metaverse plans; announces virtual human production tech
🔑 Key Quote: “KRAFTON’s virtual human producing technology produces motion-capture-based movements, pupil movements by rigging technique, colorful facial expressions, and other features. These virtual humans will be utilized across various areas like game characters, esports, virtual influencers and singers.” — Business Today
Best,
VirtualHumans.org
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Insights by Makena Rasmussen and Christopher Travers.